Vehicles for Gameloft's Modern Combat 4
I made six vehicles for Gameloft's handheld FPS game, Modern Combat 4. Each vehicle is roughly 2200 triangles and use a 1024x1024 diffuse, normal, as well as grayscale specular and gloss maps. Some vehicles also used separate smaller textures for the animated treads and wheels. The normal maps were all baked from high poly models, some of which are shown below.