HK MP7 low poly game model

This is an MP7 weapon model made for game use. It uses the 3Point Shader in Max and is 4745 tris, and uses a 2048x1024 diffuse, normal, color specular, and color gloss (color used to control highlight falloff tint). I've always thought the materials on HK's weapons would translate well to realtime shaders, and tried my best to exaggerate and differentiate them as best I could. Light reactivity was the top priority. It was baked using a synced tangent basis workflow.

The stock and charging handle can both extend, the bolt and selector switches can move, and the handle and sights can fold.