Weapon Textures for Overkill 2
I was hired to texture many weapons for the mobile game, Overkill 2. Each weapon is on a 1024x1024 texture, and certain weapons also had additional textures for scopes etc.
The meshes were supplied by the client. All textures are diffuse only, no dynamic lighting.
Each texture needed to be completed in under 3 hours--hence the vast majority was automated heavily using scripts and a preset overlay pack I put together specifically for the project.
I also made heavy use of color saturation. Together, this made for very fast, easy texturing with attractive results.