Example asset for XoliulShader2

While it was in the beta testing phase, Laurens (AKA Xoliul) asked me to create an asset to show off the material rendering capabilities of his free 3ds Max realtime shader suite, XoliulShader2. He added some extra features I requested, some of which are still undocumented.

This takes full advantage of every feature I requested, and many other advanced features available within the shader editor. Being that this is a tech demo asset, I wanted to go all out making sure the materials looked as dynamic and active as possible, and ensuring that the model itself had tons of details added. It has a very high triangle count (just over 17000) and uses five shader instances and twelve 2048x1024 texture sheets. The breakdown is as follows:

Chassis shader: Diffuse, color specular, color gloss, normal map.
Body shader, paint layer: Diffuse + opacity alpha, color specular, color gloss, normal.
Body shader, clear plastic layer: Diffuse + opacity alpha, color specular, color gloss, normal.
Tire shader: Reuses texture sheets from body shaders.
Hosing tube shader: No textures, just shader features.

I have included many screenshots of this asset to try and show how each material reacts to the light.